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    Matty's Nightmare character

    Haunted forest & abandoned cabin

    Matty's Nightmare

    RECENTLY LAUNCHEDThe scariest experience in Utah — get your tickets now

    Some doors should stay closed.

    Haunted forest & abandoned cabin

    Matty's Nightmare

    RECENTLY LAUNCHEDThe scariest experience in Utah

    Some doors should stay closed.

    The Mission

    Your crew. Your story.

    A little girl named Matty once vanished without a trace… and returned days later as if nothing had happened. But something followed her back. Now her memories have twisted into a living nightmare where toys move, shadows whisper, and the truth about the night she disappeared waits to be uncovered. Somewhere inside this dream is the doll Matty lost in the darkness — find it before the nightmare decides you belong there too.

    100% Private Experience
    Matty's Nightmare narrator
    Character artCharacter art
    Duration
    60 min
    Crew Size
    2–8
    Privacy
    100% Private
    Per Head
    From $45From $35
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    🕯️ A Whisper from the Dream

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    Matty

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    The Lore of Matty's Nightmare

    Scroll to uncover the tale

    01 / 18

    Many years ago, a little girl named Matty McKay lived in a quiet house with her parents, Henry and Elizabeth. Matty was a quiet and imaginative child, often found playing alone in her room with her favorite doll. To anyone else it looked like an ordinary toy, but to Matty it was something more—a companion that kept the darkness away when the house grew too quiet at night. Despite her gentle nature, strange things had begun to happen in the McKay home long before anyone realized how serious it was. The family had unknowingly brought an ancient relic into their lives, a ruby necklace said to cure any illness. It had saved Elizabeth's life, but the relic carried a cost far older and darker than they understood.

    02 / 18

    Not long after the necklace entered the home, Matty vanished.

    03 / 18

    Her parents searched desperately for her. They combed through the house, the nearby woods, and every road leading away from their property, but Matty was nowhere to be found. There were no signs of a struggle, no footprints, and no explanation. It was as though the child had simply slipped out of the world itself.

    04 / 18

    Then, just as mysteriously as she had disappeared, Matty returned.

    05 / 18

    She was discovered standing silently in her bedroom as if nothing had happened. She did not cry, she did not speak, and she never explained where she had been. But something about her had changed. From that day forward the house felt different. Objects moved when no one was near them. Whispers echoed through the halls late at night. Toys appeared in places they had never been before. The family tried to convince themselves it was grief, fear, or imagination, but the truth was far more unsettling.

    06 / 18

    Matty had not simply gone missing.

    07 / 18

    For a brief time, she had been pulled into a place between worlds—a dark and fractured space connected to the same ancient force that haunted the relic her father had brought home. In that place, the rules of reality bent and twisted. Memories became places, fears became shapes, and thoughts could take form. Matty was only a child, terrified and alone, but she did what frightened children often do when the world becomes too dark to understand.

    08 / 18

    She imagined something that could protect her.

    09 / 18

    She imagined her doll watching over her in the shadows, keeping the whispers away and standing between her and whatever lurked in that endless darkness. In the strange dimension she had fallen into, imagination carried power. What began as a child's comfort became something more—a fragile anchor that held her nightmare together and kept the darkness from swallowing her completely.

    10 / 18

    When Matty eventually returned home, the doll did not come back with her.

    11 / 18

    It remained trapped within that fractured place.

    12 / 18

    Over time the echoes of Matty's fear, her memories, and the strange power surrounding the relic created something unstable. A distorted reflection of the night she vanished began to take shape. Pieces of her bedroom, her toys, and the house itself twisted together into a looping dreamlike space. It was not quite a memory and not quite a place, but something in between.

    13 / 18

    A nightmare.

    14 / 18

    The doll remained at the center of it all, holding the fragile world together, quietly waiting for the one person who had created it.

    15 / 18

    Now others have begun to slip into this strange space—drawn by the same forces that once reached for Matty. Those who enter find themselves inside the fragments of her memories, walking through pieces of her childhood shaped by fear and imagination. Somewhere within this shifting nightmare lies the doll she left behind, the object that once protected her from the darkness.

    16 / 18

    If it is found and returned, the nightmare may finally unravel and Matty's lingering echoes may find peace.

    17 / 18

    But the longer someone remains inside Matty's nightmare, the more the dream begins to change. The walls move. The shadows stretch. The memories begin to close in.

    18 / 18

    And somewhere in the darkness beyond the nightmare, something ancient still searches for what was once taken from it.

    Intel

    Before You Enter the Dream

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    From $45/personFrom $35/person2–8 players60 min

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